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Documentation Index

Fetch the complete documentation index at: https://bobprince.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

Hookdrop sits between your webhook provider and your server:
Provider (Stripe, GitHub, …) → Hookdrop → Your server
When an event arrives, Hookdrop handles it in six phases — so your server can be slow, restarting, or temporarily down without losing a single event.
1

Capture

The event hits your permanent Hookdrop URL. Hookdrop saves it immediately and returns 200 OK to the sender in under 50ms.
Most webhook providers treat a slow or missing response as a failed delivery and start retrying — sometimes within seconds. By responding instantly, Hookdrop prevents the sender from firing duplicate events before your server has had a chance to process the first one.
2

Store

The full event — headers, body, source IP, and timestamp — is persisted to durable storage. It stays there for the duration of your plan’s retention period, so you can inspect or replay it at any time.
3

Forward

Hookdrop forwards the event to every destination configured on your endpoint. Each delivery attempt has a 10-second timeout. You can add multiple destinations — for example, your local dev server and your staging environment at the same time.
4

Retry

If your server returns an error or doesn’t respond in time, Hookdrop retries automatically using exponential backoff:
AttemptDelay
Initial attemptImmediately on event capture
1st retry5 seconds after failure
2nd retry~25 seconds after 1st retry
3rd retry~2 minutes after 2nd retry
4th retry~10 minutes after 3rd retry
After 4 failed retries, the event moves to the dead letter queue and you receive an email alert.
5

Audit

Every delivery attempt is logged with the response code, response body, and timestamp. You get a complete audit trail for every event — useful for debugging failures and confirming delivery.
6

Replay

At any point, you can replay any event to any destination with one click. This works regardless of the original delivery outcome, and you can replay to a different destination than the original — useful when testing a new server or recovering from an outage.